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Blade to Blade
Solo game available on Steam Greenlight
A 2 month project featuring an innovative real-time 3D first person tactical saber duel fighting game allowing full control of your sword’s movement while being immersed in an elegant Japanese setting.
 
Skills learned:
• Abstract thinking to program a new and unique game mechanic
• Interchanging sword classes and swords
• Inventory system and random drop system
• Recording gameplay and creating a full playback replay system
• Encrypting byte local files for saving the game and settings securely
• Complex UI
• Thorough settings menu
Traps For Zombies is a 2D defense strategy game where the player places deadly traps to fight off the hordes of random zombies trying to attack the town. What began as creating a game for fun soon became a challenge to learn C# after starting the project in UnityScript.
Downloadable here.
Solo game for PC
Traps For Zombies
Given a theme of "old english," I created a game revolving a suspicious car that is discovered to be following the player wherever he goes. The player tries to desperately escape to no avail.
Downloadable here.
Solo game for PC
I'm Not Alone
With 6 hours from inception to the final build being completed I managed to create a simple puzzle game where the player shoots balls, which reflect off obstructing walls, attempting to touch the goal for each level.
Downloadable here.
6 hour challenge - Solo project for PC
Ball Control
Now with only a day to make a game I quickly began working and came up with spin-off of the classical Asteroids. I devided to add a twist that the player can only shoot at the center of the screen, forcing the player to maneuver and aim from unexpected angles.
Downloadable here.
1 day challenge - Solo project for PC
Space Overload
Onward
Mobile game developed for George Mason Univeristy ACE - Programmer, Project Manager
Onward and Life Quest are serious games apps that were produced for George Mason University’s Center for Advancing Correctional Excellence. These games allow probationers to determine their own daily real-life “quests” for addressing their problem areas and track them via in-app calendar systems. Players receive in-game rewards for completing these real-world quests.
A trailer I created for both games can be found here.
A mighty pixel attempts to become god-like as he acquires weaponry to defeat a multitude of enemies.
Downloadable here.
 
Skills learned:
• 2D procedural generation
• 2D A* pathfinding
• Rendered pixel minimap
Solo game for PC
Pixelous (In Development)
Ken no Sekai
Pixelous
Onward
4 person team game for PC - Programmer, UI Artist, Project Manager
Cosmic Explorer
The player finds themself stranded on a planet with low fuel. Using the Repurposer, which is found alien technology, the player can create fuel to travel to a wide variety of procedurally generated planets with assistance from the on-board AI. After enough fuel is found the player can return home.
Downloadable here.
 
Skills learned:
• 3D UI
• Voice-acting and narration integration
• Procedural 3D planet generator
Create any scene imagineable from an array of objects and materials at the player's disposal. Use the tools given in-game which include: transform editing, material and texture swapping, adjusting lights, and more all at real-time.
Downloadable here.
Solo game for PC
Scene Editor X
Memoria Lucis
27 person team for PC - Lead Level Designer, Lead Programmer, Project Manager
A horror game about being stranded in a house as a little girl trying to find her grandmother, when suddenly she realizes that there is another visitor in her home.
Downloadable here.
Cosmic Explorer
Scene Editor X
A game focused on player progression that allows the player to learn the mechanics without having to provide any instructions. Although defeating the first level happens in seconds, conquiring the last will take hours as each level becomes slightly more difficult than the previous one.
Downloadable here.
3 person team game for PC - Programmer, Project Manager
Bunnyhop
Ken No Sekai (剣の世界)
3 person team game for PC - Programmer, 3D Artist, UI Artist, Project Manager
The player gets to create their own character and attempt to defeat the enemies in the colosseum. After attempting to take on stronger enemies, players get to unlock stronger weapons and armor to advance.
Downloadable here.
 
Skills learned:
• Character customization
• Waypoint node AI pathfinding
• Multiple local save files
An open-world survival, adventure RPG where the player decides their own path by influecing the reputation system from their actions they decide throughout the course of the game.
 
Skills learned:
• Core RPG inventory and equipment system
• RPG armor and weapon equipping system
• Large-scale AI network with self-interaction and awareness
• Navmesh with A* pathfinding
9 person team game for PC - Programmer
Nature's Wanderer
HexPhase
3 person team game for Android - Programmer, UI Programmer
A mobile game where the player matches hexagons with the pieces in the queue to obtain points before the timer runs out.
 
Skills learned:
• Working with the game designer to create their vision for the game accurately
• Programming complex sprite animations
• Optimizing for mobile devices
• Developing a game to Google Play
Nature's Wanderer
HexPhase
Blade to Blade
Bunnyhop
Traps For Zombies
I'm Not Alone
Memoria Lucis
Ball Control
Space Overload
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